上次介绍了如何下载、安装和使用饥荒联机版服务端(Don’t Starve Together Dedicated Server,以下简称服务端)”。没有其他的还行,没有mod对于现在的新手(手脑双残)们来说简直不是人玩的~~所以,这次我们来说说mod和其他设置的事,让你的服务端开的世界更多样化(简单、逗比化)。在开始前,我要先说下。任何需要输入英文或者标点的地方,务必要在英文输入法下输入!!!
嘛,依旧是比较长,所以继续加个音乐~雨的印记
下载和启用MOD
下载和启用mod的方法有很多,我会逐一告诉大家。
dedicated……setup.lua法下载mod
dedicated_server_mods_setup.lua文件位于服务端目录的mods文件夹内。使用方法:
- 记事本(或notepad++等专业软件)打开dedicated_server_mods_setup.lua;
- 输入ServerModSetup(“Mod ID”),如ServerModSetup(“367546858”);
- 保存!!!一定要记得保存,尤其是某些软件关闭不提醒保存的!!!
- 如果不需要再下载此mod,删除代码或在行前加“–”注释掉即可。
此方法下载mod无须有正版游戏。经本人测试,无令牌、离线模式下,服务端依旧能从服务器下载mod到mods文件夹内(当然得有网)。但仅能下载,不能启用mod。
关于Mod ID查询方法
- 打开steam创意工坊
- 找到你想要的mod
- 查看你想要的mod的网页地址,末尾的”?id=XXX“等号后面的数字即为此mod的ID
例:EzInput网址为:http://steamcommunity.com/sharedfiles/filedetails/?id=367546858,它的ID为”367546858“
modoverrides.lua法启动mod(荐)
如果你觉得这样设置很麻烦,或者你怕自己不会用而打错,那么你可以使用这个小工具来帮助你根据mod文件夹一键生成 “modoverrides.lua” 供你使用!
在“Documents(文档)\Klei\DoNotStarveTogether”下新建一个名为“modoverrides.lua”的文件,并在此文件中输入如下图代码:
注:不一定要是“DoNotStarveTogether”文件夹,以你的游戏设置(没设置默认前者)为准。如预配置启动,地面存档文件夹为“DoNotStarveTogether_EasyConfigOverworld”,洞穴存档文件夹为“DoNotStarveTogether_EasyConfigCaves”
关于mod的设置(感谢Elva补充)
打开\mods\workshop-xxxxxx\modinfo.lua,找到configuration_options ={}这个地方,每个参数的name值即为参数名,options即为参数值。然后在modoverrides.lua中写入即可。
此方法写的代码较多,但可以修改mod的配置信息等。把true改成false或在行前加“–”注释掉此行可关闭mod,如需再启用,只需把false改成true或去掉“–”即可。
modsettings.lua法启动mod
modsettings.lua文件位于服务端目录的mods文件夹内。使用方法:
- 记事本(或notepad++等专业软件)打开modsettings.lua;
- 输入ForceEnableMod(“Mod文件夹名”),如ForceEnableMod(“workshop-367546858”);
- 保存!!!一定要记得保存,尤其是某些软件关闭不提醒保存的!!!
- 如要关闭mod,删除对应的代码或在行前加“–”注释掉即可。
此方法启动mod,按照文件内写的,为强制启动,即使mod有问题也会启动。不过一般配合“dedicated_server_mods_setup.lua法下载mod”及时获取最新版mod就不会出什么问题。
世界开始设置
世界设置对新手和大图党(如我)也是一个问题,接下来就来讲解下两种修改开始设置的方法。
客户端创建法
顾名思义,就是用饥荒联机版先新建一个存档,再用服务端读取这个存档。此方法的好处就是没技术含量,图形界面使用简单。但缺点也很明显,你得每次开新档都用DST开图,而且服务器运行不了DST还得从电脑上传存档。
worldgenoverride.lua法(荐)
如果你觉得这样设置很麻烦,或者你怕自己不会用而打错,那么你可以使用这个在线工具来帮助你根据你的要求制作并下载你想要的 “worldgenoverride.lua” 文件!
此方法类似开MOD的方法,采用代码,虽然麻烦,但一次设置终身享受。
在“Documents(文档)\Klei\DoNotStarveTogether”下新建名为“worldgenoverride.lua”的文件,并在此文件中输入如下图代码:
如下为大部分世界设置(转自wikia)。”never”, “rare”, “default”, “often”, “always”分别对应汉化版的“无”、“较少”、“默认”、“较多”、“大量”之类的意思。如果有空我会贴出每个具体选项对应的东西。“–”在lua语言中为注释单行的意思,所以“–”后面的内容可加可不加。如果你懒得复制粘贴,也可以下载我写的lua文件,和下面的内容一样,全为默认,请自行修改。
return { override_enabled = true, preset = SURVIVAL_TOGETHER, -- or "SURVIVAL_TOGETHER" or "SURVIVAL_TOGETHER_CLASSIC" or "SURVIVAL_DEFAULT_PLUS" or "COMPLETE_DARKNESS" or "DST_CAVE" --预设 依次是:默认,经典,三箱开局,永夜,洞穴 unprepared = { --食物 --"never", "rare", "default", "often", "always" banana = "default",--香蕉 berrybush = "default",--浆果丛 cactus = "default",--仙人掌 carrot = "default",--胡萝卜 lichen = "default",--苔藓 mushroom = "default",--蘑菇 }, misc = { --杂项 autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" --秋天长度 boons = "default", -- "never", "rare", "default", "often", "always" --恩惠 branching = "default", -- "never", "least", "default", "most" --地图分支 cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" --洞穴光照? day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" --昼夜长短 earthquakes = "default", -- "never", "rare", "default", "often", "always" --地震频率 frograin = "default", -- "never", "rare", "default", "often", "always" --青蛙雨 lightning = "default", -- "never", "rare", "default", "often", "always" --闪电 loop = "default", -- "never", "default", "always" --环状地形 regrowth = "default", -- "veryslow", "slow", "default", "fast", "veryfast" --再生速度 season_start = "default", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" --开始季节 spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" --春天长度 start_location = "default", -- "caves", "default", "plus", "darkness" --起始位置 summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" --夏天长度 task_set = "default", -- "classic", "default", "cave_default" --生物群落 touchstone = "default", -- "never", "rare", "default", "often", "always" --复活台 weather = "default", -- "never", "rare", "default", "often", "always" --天气 wildfires = "default", -- "never", "rare", "default", "often", "always" --野火(自燃) winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" --冬天长度 world_size = "default", -- "small", "medium", "default", "huge" --地图大小 }, animals = { --动物 -- "never", "rare", "default", "often", "always" alternatehunt = "default",--足迹 angrybees = "default",--杀人蜂巢穴 beefalo = "default",--牛 beefaloheat = "default",--红屁股牛 bees = "default",--蜜蜂巢穴 birds = "default",--鸟 bunnymen = "default",--兔人 butterfly = "default",--蝴蝶 buzzard = "default",--秃鹫 catcoon = "default",--浣猫 frogs = "default",--青蛙 hunt = "default",--大象 lightninggoat = "default",--电羊 moles = "default",--鼹鼠 monkey = "default",--猴子 penguins = "default",--企鹅 perd = "default",--火鸡 pigs = "default",--猪人 rabbits = "default",--兔子 rocky = "default",--石虾 slurper = "default",--啜食者 slurtles = "default",--蜗牛 tallbirds = "default",--高鸟 }, monsters = { --怪物 -- "never", "rare", "default", "often", "always" bats = "default",--蝙蝠 bearger = "default",--秋boss chess = "default",--齿轮马 deciduousmonster = "default",--树精 deerclops = "default",--巨鹿 dragonfly = "default",--龙蝇 fissure = "default",--裂缝 goosemoose = "default",--春boss houndmound = "default",--猎犬丘 hounds = "default",--猎狗 krampus = "default",--小偷 liefs = "default",--树人 lureplants = "default",--食人花 merm = "default",--鱼人 spiders = "default",--蜘蛛 tentacles = "default",--触手 walrus = "default",--海象巢穴 worms = "default",--蠕虫 }, resources = { --资源 -- "never", "rare", "default", "often", "always" fern = "default",--蕨类植物 flint = "default",--燧石 flower_cave = "default",--荧光花 flowers = "default",--花 grass = "default",--干草 marshbush = "default",--尖刺灌木 meteorshowers = "default",--陨石 meteorspawner = "default",--陨石坑 mushtree = "default",--蘑菇树 reeds = "default",--芦苇 rock = "default",--岩石 rock_ice = "default",--冰块 sapling = "default",--小树枝 trees = "default",--树 tumbleweed = "default",--风滚草 wormlights = "default",--发光浆果 }, } --“--”后的内容为lua的注释内容,如果复制粘贴,可保留,不会影响食用。 --感谢小东的翻译 --更新于2015-11-21,添加洞穴相关选项 --BY 琉璃之鸟
进阶设置
启动设置(命令行选项)
使用方法是在快捷方式路径后面加上或者其他对战平台的参数(可选)部分加上。
-port [1024 .. 65535] 使用设定的端口号 -tick [15 .. 60] 强制服务端在特定的刷新率下运行 -players [1 .. 64] 设定最大玩家数 -console 允许直接在服务端上使用控制台(类似cmd) -lan 强制离线模式启动服务端,关于离线模式,前面一篇文章已经提到过了。
貌似这种方法添加的参数会覆盖下面Settings.ini文件设置。
Settings.ini文件设置
Windows: Documents(文档)/Klei/DoNotStarveTogether/Settings.ini Linux: ~/.klei/DoNotStarveTogether/settings.ini
设置有不同分类,我将按分类来介绍。
注:“;”开头的为注释信息,可加可不加。
[network]
default_server_name = A unique server name ;此行是默认世界名称 default_server_description = A very nice server description ;此行是默认世界描述 server_port = 10999 ;此行是端口,默认即可。 server_password = password ;世界密码,输入你要设置的密码,空则没有密码。 max_players = 1 .. 64 ;最大玩家数,1-64任意一个数 pvp = true | false ;PvP,true即为开启,false即为关闭 game_mode = endless | survival | wilderness ;游戏模式,左往右依次是无尽、生存和荒野模式 enable_snapshots = [true | false] ;是否让世界回滚到之前保存的快照,默认关闭。 enable_autosaver = [true | false] ;是否自动存档,以防意外,默认开启。 tick_rate = 30 [ 10 | 15 | 30 | 60 ] ;帧刷新率,越高将有越好的游戏体验,但会增加CPU和宽带的负担,自己抉择吧。 connection_timeout = 8000 ;等待未响应玩家重新连接的时间,以毫秒计时。 server_save_slot = 1 [1-5任意数字] ;读取几号存档,如果选择的存档槽没有存档则新建一个存档。 enable_vote_kick = true [true | false] ;是否允许投票踢人,默认开启。 pause_when_empty = true [ true | false ] ;世界没人时是否自动暂停。 server_intention = cooperative | social | competitive | madness ;游戏风格,分别是 合作 交际 竞争 疯狂 lan_only_server = false [ true | false ] ;是否仅开启离线模式,默认关闭。如果你没有令牌,建议开启。
[account]
dedicated_lan_server = false [ true | false ] ;是否仅开启离线模式,默认关闭。如果你没有令牌,建议开启。 ;注:据说这个键klei已不推荐使用。
管理员设置及控制台
管理员拥有对这个服务端开启的世界的绝对控制权,他可以踢出、拉黑任何玩家和执行任何可以执行的lua代码。
令牌创建者
创建令牌的人默认为这个世界的管理员,拥有管理员权限。
非令牌创建者
你可以在如下路径内创建一个名为adminlist.txt的文件。
Windows: Documents(文档)/Klei/DoNotStarveTogether/Save/ Linux: ~/.klei/DoNotStarveTogether/Save/
并在adminlist.txt内输入你想设置管理员权限的用户的ID。每行写一个用户ID,编辑完成后保存文档并重启服务端即可生效。
获取用户ID
获取用户ID的方法有很多,但因为我懒,这里只介绍一种在线和离线都可以用的方法,其他方法以后有兴趣会补上。
当你加入服务端开的世界后,服务端上面会显示出当前加入用户的一些信息,其中就有用户ID这一样项。如下图:
红框框出来的部分就是你的用户ID了,值得一提的是,离线用户是OU_开头的,在线用户是KU_开头的。
执行lua命令(控制台)
如果你使用了前面提到的“-console”,你可以直接通过服务端输入lua命令。如果你没有使用“-console”或是你想通过客户端控制台来输入,你可以通过如下方法。
使用前必须保证你有足够的权限(你是管理员)。
- 通过游戏客户端连接到世界(废话);
- 打开控制台(~键,Esc键下面那个);
- 按下左ctrl键(左下角那个)进入远程执行模式;
- 输入你希望执行的lua命令。
常用lua命令
因为某些指令会严重影响游戏性,故暂不在这里贴出。这里只给出几个比较有意义的命令行吧~~表示那些英语写的太那啥,机翻好累~~
TheNet:Kick(userid)--踢出用户ID为“userid”的玩家 TheNet:Ban(userid)--禁止用户ID为“userid”的玩家加入 c_save()--立即保存当前世界(一般会在每天早上自动保存) c_reset(true|false)--true保存并重新加载世界;false不保存直接重新加载当前世界。 c_regenerateworld()重置世界(感谢“龙龙”指正) c_shutdown(true|false)--true保存并关闭当前世界;false不保存直接关闭当前世界 TheNet:SetAllowIncomingConnections(true|false)--true允许他人加入;false阻止任何人加入。 c_rollback(count)回档,count为前n个存档,比如c_rollback(1)。(感谢“机智的小卷子”补充)
未完待续,如现在急需可自行参阅wikia英文版。
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Pingback引用通告: 饥荒 服务器搭建 - 叫我蓝天
楼主,为什么我设置了世界和mod,进去还是默认设置
风大,
我在dedicated_server_mods_setup.lua写了以下东西,可是没有看到下载MOD啊,网络连接是正常的,哪里不对吗?
–There are two functions that will install mods, ServerModSetup and ServerModCollectionSetup. Put the calls to the functions in this file and they will be executed on boot.
–ServerModSetup takes a string of a specific mod’s Workshop id. It will download and install the mod to your mod directory on boot.
–The Workshop id can be found at the end of the url to the mod’s Workshop page.
–Example: http://steamcommunity.com/sharedfiles/filedetails/?id=350811795
–ServerModSetup(“350811795”)
–ServerModCollectionSetup takes a string of a specific mod’s Workshop id. It will download all the mods in the collection and install them to the mod directory on boot.
–The Workshop id can be found at the end of the url to the collection’s Workshop page.
–Example: http://steamcommunity.com/sharedfiles/filedetails/?id=379114180
–ServerModCollectionSetup(“379114180”)
ServerModSetup(“376333686”)
ServerModSetup(“367546858”)
ServerModSetup(“347079953”)
ServerModSetup(“352373173”)
ServerModSetup(“375859599”)
ServerModSetup(“365119238”)
ServerModSetup(“378160973”)
ServerModSetup(“382177939”)
ServerModSetup(“356398534”)
ServerModSetup(“363112314”)
ServerModSetup(“466732225”)
ServerModSetup(“496249680”)
引号,必须是半角(英文输入法)
我都是复制的,应该没问题。
后来我用别的方法下载了,然后自己改了名字,比如“beibao”这样的文件夹名字,然后用你的那个工具生成了文件,进入世界后他提示说我缺少Mod,应该要下载而不是订阅,可是我明明已经下载了,都是按照 你的教程来的,除了下载方式。。这是什么问题?
我决定把这个mod的文件夹贴到饥荒游戏目录的mods文件夹里面去试试。
果然好了,可是地图全开mod依然不能用.
=。=
请问dedicated server存档槽是在哪里设置的?默认创建后只有一个存档,我不知道怎么添加、
风大~~管理员设置那里的获取用户ID的那张图是不是挂掉了?
风大,我按照你的步骤设置好了世界和mod,但是都没有生效,我不知道问题出在哪了。能加个QQ 81638027 仔细的求教您一下吗?多谢。
如果你lua没写错的话,那就是你位置放错了。
楼主,为什么我没有mod文件
您好.请问下没用EzSet for mod这个小工具.用的dedicated_server_mods_setup和modsettings开启的MOD.请问这样开的MOD怎么改设置呢.本来想在MOD文件夹里的modinfo修改.但是启动服务器又会变回去了.有什么方法解决吗
modsettings不能改设置
不想要的mod怎么删都删不掉 内存都暴了游戏进不去
不想要的取消订阅了然后在拉mod在登服务器时 那个mod还在
服务端mod下载是独立的,和你订不订阅无关
不启动不就好了
密码设置并不能设置出来
WORLDGENOVERRIDE.LUA法 更改世界并没有改成.
为什么我的settings文件夹和你们的不一样 正版弄得服务器
[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = true
MOTD_IMG = 4
warn_mods_enabled = false
wathgrithrfont = true
netbook_mode = false
vibration = false
showpassword = false
autosubscribemods = false
[NETWORK]
server_intention = social
default_server_name = 生存法则
max_players = 8
[ACCOUNT]
token = 76561198100989691:rw^eyJVc2VySUQiOiJLVV9RY2lkdVotcSIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiQ2xpZW50TG9naW4ifQ==^ZXQOr/3g+Ht90uqCWaxhbdQjlQn6pMjQ
[GRAPHICS]
window_x = 0
window_y = 22
windowed_width = 1366
windowed_height = 706
use_small_textures = false
screenshake = true
bloom = false
distortion = false
HUDSize = 5
[audio]
volume_ambient = 5
volume_sfx = 5
volume_music = 5
在这里设置的房名无效…这是为什么
风大 求助….
貌似我会了
怎么会的 我改世界改房名都没用
setings文件内容可以自己添加,如果没有你想要修改的项。不过要添加到指定位置。
博主您好!我按照你的方法都成功了,包括世界设置和MOD,但是,我和基友进洞穴后,洞穴是另外一个地表世界,这是怎么回事?我不知道这样表达清不清楚,就是洞穴的服务器和地表服务器好像都是开的地表世界,但是是分开的可以互相进。对了,洞穴服务器的地表世界有一些(少量)洞穴里的怪物和植物,这是怎么回事呢?
以前遇到过,简单的解决办法就是删了整个存档文件夹再重新弄
博主我爱你
大大您好.请问下.STEAM用户在开了服务器后.公网那看不到自己的服务器.只有在本地里才能看到.这样的话STEAM好友能加入我的服务器吗?还是需要设置什么呢?
好吧.对不起.刚才去看了下.在线里能看到我的服务器了.
那个.再问一个问题.
世界开始设置-WORLDGENOVERRIDE.LUA法(荐)-并在此文件中输入如下图代码:
这里的图片我这好像显示不出来.是和下面那些代码相同吗.还是不一样呢
和下面的代码一样
现在通过steam启动是带穿透的,所以公网那能看到,看不到八成网速慢。。
风大,,求救。。服务端的mod在那个dedicated_server_mods_setup.lua 里面添加了 ServerModSetup(“375859599”)
ServerModSetup(“537902048”)
ServerModSetup(“458940297”)
ServerModSetup(“378160973”)
启动服务端的时候确实有显示 DownloadMods(4)
Download server mod 375859599
xxxxxx
xxxxx
xxxxx
但是接着有一行。。
FMOD Error: An invalid object hadle was used。。。
上面的都是服务器mod吧。。health info,,,,镰刀,,food value xxx(结合版),,grobalposition,,,
风大求教T^T(正版游戏)
设置了不存在的mod(id)?比如id打错了或者作者隐藏(下架)了?
pause_when_empty = true [ true | false ]
;世界没人时是否自动暂停。
这一条我选的TURE,但是没有人时间还是在走是哪里出问题了?
不清楚,亲测有效。。。
Pingback引用通告: 饥荒联机版专用服务器一键配置工具 | 静腻如风~
请问一下大大说明一下 那个客户端存档用法 我还是很不明白 上传存档到哪里 我用是你在贴吧发的那个洞穴服务器搭建 主 从 文件
放到主的存档文件夹(DST)
踢错人怎么办啊?我是永久踢的那种,有没有什么办法让他可以再进来
在游戏里面可以取消禁止,存档编辑那里。
请问无法连接api.steampowered.com port:80 time out 怎么办?难道是网络问题?
是的
能做个正版搭建的视频教程吗!!!!!!mod和世界设置还有怎么重新开档之类的都搞不懂啊啊啊啊啊!!!!!!
抱歉,我的笔记本电脑配置太低,开录像软件再开游戏直接卡boom,已经试过了。
允许直接在服务端上使用控制台,上面的方法好像不行,我的是洞穴服务器。
或者说调出来的东西都无法使用
刷东西还是用客户端吧。。。
如何删除服务端的人物档?
博主求解答,我现在已经设置了worldgenoverride.lua这个文件我想要的参数,不过之前已经创建了世界,现在进去还是原来的世界。怎么把我想要的设置给改了啊。求问求问。
把存档删了,或者按照此文所写的,修改存档槽或者重置世界。
[00:00:00]: Starting Up
[00:00:00]: Version: 161659
[00:00:00]: Current time: Thu Jan 07 01:37:25 2016
[00:00:00]: Don’t Starve Together: 161659 WIN32_STEAM
NNN Build Date: 2016-01-05_17-05-46
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing Minidump handler
[00:00:00]: ….Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 920223
[00:00:00]: Steam BetaName(Branch): [cavesbeta]
[00:00:00]: ….Done
[00:00:00]: Fixing DPI
[00:00:00]: …Done
[00:00:00]: THREAD – started ‘GAClient’ (9200)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:7.84
[00:00:00]: [CONNECT] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application d:\Program Files (x86)\Steam\steamapps\common\Don’t Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall – Application already authorized
[00:00:00]: could not load ping_cache
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Offline user name: OU_76561198103013554
[00:00:00]: SteamID: 76561198103013554
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1280,720 – 5/6/5 – -1/-1/-1 – 0
[00:00:01]: CreateEGLContext: 12 configs found
[00:00:01]: 0: 8/8/8 – 0/ 0/ 0 – 0
[00:00:01]: 1: 8/8/8 – 0/16/ 0 – 0
[00:00:01]: 2: 8/8/8 – 0/24/ 0 – 0
[00:00:01]: 3: 8/8/8 – 0/24/ 8 – 0
[00:00:01]: 4: 5/5/5 – 0/ 0/ 0 – 0
[00:00:01]: 5: 5/5/5 – 0/16/ 0 – 0
[00:00:01]: 6: 5/5/5 – 0/24/ 0 – 0
[00:00:01]: 7: 5/5/5 – 0/24/ 8 – 0
[00:00:01]: 8: 8/8/8 – 8/ 0/ 0 – 0
[00:00:01]: 9: 8/8/8 – 8/16/ 0 – 0
[00:00:01]: 10: 8/8/8 – 8/24/ 0 – 0
[00:00:01]: 11: 8/8/8 – 8/24/ 8 – 0
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (Intel(R) HD Graphics 4600)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: THREAD – started ‘WindowsInputManager’ (8816)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:02]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:03]: GameSpecific initialize: Okay
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/main.lua(166,1) running main.lua
[00:00:03]: Could not load modindex
[00:00:03]: ModIndex: Beginning normal load sequence.
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths could not load morgue
[00:00:05]: PlayerHistory could not load player_history
[00:00:05]: bloom_enabled false
[00:00:05]: Could not load saveindex
[00:00:05]: OnFilesLoaded()
[00:00:05]: OnUpdatePurchaseStateComplete
[00:00:07]: Load FE
[00:00:08]: Load FE: done
[00:00:08]: SimLuaProxy::QueryServer()
[00:00:08]: ModIndex: Load sequence finished successfully.
[00:00:08]: Reset() returning
[00:00:10]: [Steam] Auth Session Ticket requested…
[00:00:10]: [Steam] Got Auth Session Ticket
[00:00:15]: [200] Account Communication Success (3)
[00:00:15]: could not load inventory_cache
[00:00:18]: saved inventory_cache
[00:00:18]: saved inventory_cache_sig
[00:00:18]: SimLuaProxy::QueryServer()
[00:00:20]: EResult 15, 373991022
[00:00:20]: Failed getting mod details.
[00:00:20]: QueryStats: { “req”:”modrank”, “field”:”Session.Loads.Mods.list”, “fieldop”:”unwind”, “linkpref”:”external”, “limit”: 20}
[00:00:22]: EResult 15, 451559807
[00:00:22]: Failed getting mod details.
[00:00:24]: CURL ERROR: Operation timed out after 0 milliseconds with 0 out of 0 bytes received
[00:00:28]: DownloadPublishedFileV2()
[00:00:28]: Did not find the ugc handle in the cache. This is likely because you’re subscribed to a non-existent file 373991022
[00:00:28]: DownloadPublishedFileV2()
[00:00:28]: Did not find the ugc handle in the cache. This is likely because you’re subscribed to a non-existent file 451559807
[00:00:31]: EResult 15, 373991022
[00:00:31]: Failed getting mod details.
[00:00:31]: Collecting garbage…
[00:00:31]: lua_gc took 0.02 seconds
[00:00:31]: ~ShardLuaProxy()
[00:00:31]: ~InventoryLuaProxy()
[00:00:31]: ~NetworkLuaProxy()
[00:00:31]: ~SimLuaProxy()
[00:00:31]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:31]: lua_close took 0.03 seconds
[00:00:31]: ReleaseAll
[00:00:31]: ReleaseAll Finished
[00:00:31]: cGame::StartPlaying
[00:00:31]: LOADING LUA
[00:00:31]: DoLuaFile scripts/main.lua
[00:00:31]: DoLuaFile loading buffer scripts/main.lua
[00:00:31]: scripts/main.lua(166,1) running main.lua
[00:00:31]: loaded modindex
[00:00:31]: ModIndex: Beginning normal load sequence.
[00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228
[00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790
[00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-356398534
[00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-367546858
[00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686
[00:00:31]: ModIndex:GetModsToLoad inserting moddir, workshop-572538624
[00:00:31]: Could not load mod_config_data/modconfiguration_workshop-345692228
[00:00:31]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b
[00:00:32]: Could not load mod_config_data/modconfiguration_workshop-351325790
[00:00:32]: Loading mod: workshop-351325790 (Geometric Placement) Version:1.4.7
[00:00:32]: Could not load mod_config_data/modconfiguration_workshop-356398534
[00:00:32]: Loading mod: workshop-356398534 (PickyPickyPicky) Version:1.1
[00:00:32]: Could not load mod_config_data/modconfiguration_workshop-367546858
[00:00:32]: Loading mod: workshop-367546858 (Chinese Language Pack) Version:1.3.3
[00:00:32]: Could not load mod_config_data/modconfiguration_workshop-376333686
[00:00:32]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1
[00:00:32]: Could not load mod_config_data/modconfiguration_workshop-572538624
[00:00:32]: Loading mod: workshop-572538624 (Chinese Plus) Version:0.3.1
[00:00:32]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua
[00:00:32]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping.
[00:00:32]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua
[00:00:32]: Mod: workshop-356398534 (PickyPickyPicky) Loading modworldgenmain.lua
[00:00:32]: Mod: workshop-356398534 (PickyPickyPicky) Mod had no modworldgenmain.lua. Skipping.
[00:00:32]: Mod: workshop-356398534 (PickyPickyPicky) Loading modmain.lua
[00:00:32]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua
[00:00:32]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping.
[00:00:32]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua
[00:00:32]: Mod: workshop-367546858 (Chinese Language Pack) Loading modworldgenmain.lua
[00:00:32]: Mod: workshop-367546858 (Chinese Language Pack) Mod had no modworldgenmain.lua. Skipping.
[00:00:32]: Mod: workshop-367546858 (Chinese Language Pack) Loading modmain.lua
[00:00:32]: Translator:LoadPOFile – loading file: ../mods/workshop-367546858/DST_chs.po
[00:00:32]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua
[00:00:32]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping.
[00:00:32]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua
[00:00:32]: Mod: workshop-572538624 (Chinese Plus) Loading modworldgenmain.lua
[00:00:32]: Mod: workshop-572538624 (Chinese Plus) Mod had no modworldgenmain.lua. Skipping.
[00:00:32]: Mod: workshop-572538624 (Chinese Plus) Loading modmain.lua
[00:00:32]: modimport: ../mods/workshop-572538624/modtochs.lua
[00:00:32]: [Chinese Plus] 汉化MOD完成
[00:00:32]: modimport: ../mods/workshop-572538624/chs_fix.lua
[00:00:32]: [Chinese Plus] 汉化修复完成
[00:00:32]: modimport: ../mods/workshop-572538624/chs_settings.lua
[00:00:32]: [Chinese Plus] 汉化MOD选项完成
[00:00:33]: LOADING LUA SUCCESS
[00:00:33]: PlayerDeaths could not load morgue
[00:00:33]: PlayerHistory could not load player_history
[00:00:33]: bloom_enabled false
[00:00:33]: Could not load saveindex
[00:00:33]: OnFilesLoaded()
[00:00:33]: OnUpdatePurchaseStateComplete
[00:00:33]: Unload BE
[00:00:33]: Unload BE done
[00:00:33]: Could not unload undefined prefab 0x3f31bff0 (wathgrithr_formal)
[00:00:33]: Could not unload undefined prefab 0x57918ac2 (wendy_none)
[00:00:33]: Could not unload undefined prefab 0x1159f73 (webber_formal)
[00:00:33]: Could not unload undefined prefab 0x6f8359c (wickerbottom_formal)
[00:00:33]: Could not unload undefined prefab 0x3082b789 (wolfgang_formal)
[00:00:33]: Could not unload undefined prefab 0x211a4045 (woodie_formal)
[00:00:33]: Could not unload undefined prefab 0x1950012c (backpack_basic_blue_catcoon)
[00:00:33]: Could not unload undefined prefab 0x116a891d (backpack_mushy)
[00:00:33]: Could not unload undefined prefab 0x12d1229f (backpack_poop)
[00:00:33]: Could not unload undefined prefab 0x4c838081 (backpack_smallbird)
[00:00:33]: Could not unload undefined prefab 0x3070c0a4 (backpack_spider)
[00:00:34]: Mod: workshop-376333686 (Always On Status) Registering prefabs
[00:00:34]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab
[00:00:34]: Mod: workshop-356398534 (PickyPickyPicky) Registering prefabs
[00:00:34]: Mod: workshop-356398534 (PickyPickyPicky) Registering default mod prefab
[00:00:34]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs
[00:00:34]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab
[00:00:34]: Mod: workshop-367546858 (Chinese Language Pack) Registering prefabs
[00:00:34]: Mod: workshop-367546858 (Chinese Language Pack) Registering default mod prefab
[00:00:34]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs
[00:00:34]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer
[00:00:34]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer
[00:00:34]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab
[00:00:34]: Mod: workshop-572538624 (Chinese Plus) Registering prefabs
[00:00:34]: Mod: workshop-572538624 (Chinese Plus) Registering default mod prefab
[00:00:34]: Load FE
[00:00:35]: Load FE: done
[00:00:35]: SimLuaProxy::QueryServer()
[00:00:35]: ModIndex: Load sequence finished successfully.
[00:00:35]: Reset() returning
[00:01:00]: CURL ERROR: Unknown SSL protocol error in connection to login.kleientertainment.com:443
[00:01:00]: [0] Account Failed (6): “”
[00:01:00]: [Warning] Empty error code received, dumping response:
[00:01:00]:
[00:01:00]: [CONNECT] PendingConnection::Reset(true)
[00:01:00]: failed_communication
[00:01:00]: [CONNECT] PendingConnection::Reset(true)
[00:01:08]: [200] Account Communication Success (6)
[00:01:08]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_M3jITnCH
[00:01:08]: [Steam] Auth Session Ticket requested…
[00:01:08]: loaded inventory_cache
[00:01:09]: [Steam] Got Auth Session Ticket
[00:01:09]: loaded inventory_cache
[00:01:09]: SimLuaProxy::QueryServer()
[00:01:11]: EResult 15, 373991022
[00:01:11]: Failed getting mod details.
[00:01:13]: EResult 15, 451559807
[00:01:13]: Failed getting mod details.
[00:01:14]: CURL ERROR: Operation timed out after 0 milliseconds with 0 out of 0 bytes received
[00:01:17]: Friends are currently playing in 0 games(s)!
[00:01:17]: You belong to 5 clan(s)!
[00:01:19]: DownloadPublishedFileV2()
[00:01:19]: Did not find the ugc handle in the cache. This is likely because you’re subscribed to a non-existent file 373991022
[00:01:19]: DownloadPublishedFileV2()
[00:01:19]: Did not find the ugc handle in the cache. This is likely because you’re subscribed to a non-existent file 451559807
[00:01:30]: [CONNECT] Got new join server request from lua.
[00:01:30]: [CONNECT] InitClient S :0 guid:4075239286714126049 pw:- nid:””
[00:01:30]: [CONNECT] PendingConnection::Reset(true)
[00:01:30]: [CONNECT] InternalInitClient
[00:01:30]: [CONNECT] My GUID: 8367787303960485766.
[00:01:30]: [SHARD] Starting shard mode as player
[00:01:30]: [CONNECT] Attempting to join online server: 辣条’s World at 192.168.10.101:10999
[00:01:31]: [200] Account Communication Success (13)
[00:01:31]: [CONNECT] Sending ping(s)…
[00:01:31]: [CONNECT] Ping 192.168.10.101:10999
[00:01:31]: [CONNECT] Got direct join ping response from: 192.168.10.101:10999 (guid:4075239286714126049)
[00:01:31]: [CONNECT] Joining server from ping response (silent)…
[00:01:31]: [CONNECT] PendingConnectionDoConnect: Connecting to: 192.168.10.101:10999.
[00:01:31]: [CONNECT] DirectConnect() to 192.168.10.101:10999 pw:-
[00:01:31]: Connection request accepted to 192.168.10.101 with GUID 4075239286714126049.
[00:01:31]: Network external address discovered: 192.168.10.101|56771
[00:01:31]: SendClientHandShakePacket: rw^eyJVc2VySUQiOiJLVV9NM2pJVG5DSCIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^0ZXLtpxWZ+3zro2B1hITpI+tEGfk9lZF to 4075239286714126049
[00:01:33]: DeserializeHandShakeServerListing
[00:01:33]: Network tick rate: U=10(3), D=15
[00:01:33]: Version: 161659
[00:01:33]: [Steam] Game Connection initiated
[00:01:33]: SendClientInventoryHandShakePacket to 4075239286714126049
[00:01:34]: CURL ERROR: Empty reply from server
[00:01:34]: Failed to retrieve server listings
[00:01:51]: Begin Session: 48F5263E4B137914
[00:01:52]: Done Downloading Client Object Data
[00:01:52]: DownloadMods and temp disable
[00:01:52]: Downloading [0] From: server_temp
[00:01:52]: 0 (59%) 1/1 server_temp\server_save 114000b / 192323b
[00:01:52]: 0 (100%) 1/1 server_temp\server_save 192323b / 192323b
[00:01:52]: Download complete[0] Files: 1 Size: 192323
[00:01:54]: unloading prefabs for mod MOD_workshop-376333686
[00:01:54]: unloading prefabs for mod MOD_workshop-356398534
[00:01:54]: unloading prefabs for mod MOD_workshop-345692228
[00:01:54]: unloading prefabs for mod MOD_workshop-367546858
[00:01:54]: unloading prefabs for mod MOD_workshop-351325790
[00:01:54]: unloading prefabs for mod MOD_workshop-572538624
[00:01:54]: Collecting garbage…
[00:01:54]: lua_gc took 0.02 seconds
[00:01:54]: ~ShardLuaProxy()
[00:01:54]: ~InventoryLuaProxy()
[00:01:54]: ~NetworkLuaProxy()
[00:01:54]: ~SimLuaProxy()
[00:01:54]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:54]: lua_close took 0.04 seconds
[00:01:54]: ReleaseAll
[00:01:54]: ReleaseAll Finished
[00:01:54]: cGame::StartPlaying
[00:01:54]: LOADING LUA
[00:01:54]: DoLuaFile scripts/main.lua
[00:01:54]: DoLuaFile loading buffer scripts/main.lua
[00:01:54]: scripts/main.lua(166,1) running main.lua
[00:01:54]: loaded modindex
[00:01:54]: ModIndex: Beginning normal load sequence.
[00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228
[00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790
[00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-356398534
[00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-367546858
[00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686
[00:01:54]: ModIndex:GetModsToLoad inserting moddir, workshop-572538624
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-345692228
[00:01:54]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-351325790
[00:01:54]: Loading mod: workshop-351325790 (Geometric Placement) Version:1.4.7
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-356398534
[00:01:54]: Loading mod: workshop-356398534 (PickyPickyPicky) Version:1.1
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-367546858
[00:01:54]: Loading mod: workshop-367546858 (Chinese Language Pack) Version:1.3.3
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-376333686
[00:01:54]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1
[00:01:54]: Could not load mod_config_data/modconfiguration_workshop-572538624
[00:01:54]: Loading mod: workshop-572538624 (Chinese Plus) Version:0.3.1
[00:01:54]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua
[00:01:54]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping.
[00:01:54]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua
[00:01:54]: Mod: workshop-356398534 (PickyPickyPicky) Loading modworldgenmain.lua
[00:01:54]: Mod: workshop-356398534 (PickyPickyPicky) Mod had no modworldgenmain.lua. Skipping.
[00:01:54]: Mod: workshop-356398534 (PickyPickyPicky) Loading modmain.lua
[00:01:54]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua
[00:01:54]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping.
[00:01:54]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua
[00:01:54]: Mod: workshop-367546858 (Chinese Language Pack) Loading modworldgenmain.lua
[00:01:54]: Mod: workshop-367546858 (Chinese Language Pack) Mod had no modworldgenmain.lua. Skipping.
[00:01:54]: Mod: workshop-367546858 (Chinese Language Pack) Loading modmain.lua
[00:01:54]: Translator:LoadPOFile – loading file: ../mods/workshop-367546858/DST_chs.po
[00:01:55]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua
[00:01:55]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping.
[00:01:55]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua
[00:01:55]: Mod: workshop-572538624 (Chinese Plus) Loading modworldgenmain.lua
[00:01:55]: Mod: workshop-572538624 (Chinese Plus) Mod had no modworldgenmain.lua. Skipping.
[00:01:55]: Mod: workshop-572538624 (Chinese Plus) Loading modmain.lua
[00:01:55]: modimport: ../mods/workshop-572538624/modtochs.lua
[00:01:55]: [Chinese Plus] 汉化MOD完成
[00:01:55]: modimport: ../mods/workshop-572538624/chs_fix.lua
[00:01:55]: [Chinese Plus] 汉化修复完成
[00:01:55]: LOADING LUA SUCCESS
[00:01:55]: PlayerDeaths could not load morgue
[00:01:55]: PlayerHistory could not load player_history
[00:01:55]: bloom_enabled false
[00:01:55]: Could not load saveindex
[00:01:55]: OnFilesLoaded()
[00:01:55]: OnUpdatePurchaseStateComplete
[00:01:55]: Unload FE
[00:01:55]: Unload FE done
[00:01:56]: Mod: workshop-376333686 (Always On Status) Registering prefabs
[00:01:56]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab
[00:01:56]: Mod: workshop-356398534 (PickyPickyPicky) Registering prefabs
[00:01:56]: Mod: workshop-356398534 (PickyPickyPicky) Registering default mod prefab
[00:01:56]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs
[00:01:56]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab
[00:01:56]: Mod: workshop-367546858 (Chinese Language Pack) Registering prefabs
[00:01:56]: Mod: workshop-367546858 (Chinese Language Pack) Registering default mod prefab
[00:01:56]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs
[00:01:56]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer
[00:01:56]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer
[00:01:56]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab
[00:01:56]: Mod: workshop-572538624 (Chinese Plus) Registering prefabs
[00:01:56]: Mod: workshop-572538624 (Chinese Plus) Registering default mod prefab
[00:01:56]: LOAD BE
[00:01:59]: LOAD BE: done
[00:01:59]: Deserialize world session from client_temp/server_save
[00:01:59]: Save file is at version 1
[00:02:00]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:02:00]: Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
[00:02:01]: Loading Nav Grid
[00:02:01]: Reconstructing topology
[00:02:01]: …Sorting points
[00:02:01]: …Sorting edges
[00:02:01]: …Connecting nodes
[00:02:01]: …Validating connections
[00:02:01]: …Housekeeping
[00:02:01]: …Done!
[00:02:01]: ModIndex: Load sequence finished successfully.
[00:02:01]: Reset() returning
[00:02:02]: Attempting to send resume request
[00:02:02]: ReceiveResumeNotification
[00:02:02]: Deleting user session from session/48F5263E4B137914/KU_M3jITnCH_/0000000001
[00:02:13]: Movement prediction enabled
[00:02:13]: Could not find anim build FROMNUM
[00:02:13]: Could not find anim bank [FROMNUM]
[00:02:13]: Loading minimap from session/48F5263E4B137914/KU_M3jITnCH_/minimap
[00:02:13]: Clearing minimap
[00:02:37]: Warning: GetPlayer() is deprecated. Please use ThePlayer instead. (@GetPlayer().components.builder:GiveAllRecipes():1 in ?)
[00:02:37]: [string “GetPlayer().components.builder:GiveAllRecip…”]:1: attempt to index field ‘builder’ (a nil value)
[00:02:43]: Warning: GetPlayer() is deprecated. Please use ThePlayer instead. (@GetPlayer().components.builder:GiveAllRecipes():1 in ?)
[00:02:43]: [string “GetPlayer().components.builder:GiveAllRecip…”]:1: attempt to index field ‘builder’ (a nil value)
[00:02:47]: SendRemoteExecute(GetPlayer().components.builder:GiveAllRecipes(), -42.796707, 391.473053)
[00:03:17]: DoRestart: true
[00:03:18]: Serializing minimap: session/48F5263E4B137914/KU_M3jITnCH_/minimap
[00:03:18]: Serializing user: session/48F5263E4B137914/KU_M3jITnCH_/0000000001
[00:03:18]: [Steam] Game Connection terminated (3149931637 / 10999)
[00:03:18]: Could not unload undefined prefab 0x1872ccf0 (FROMNUM)
[00:03:18]: unloading prefabs for mod MOD_workshop-376333686
[00:03:18]: unloading prefabs for mod MOD_workshop-356398534
[00:03:18]: unloading prefabs for mod MOD_workshop-345692228
[00:03:18]: unloading prefabs for mod MOD_workshop-367546858
[00:03:18]: unloading prefabs for mod MOD_workshop-351325790
[00:03:18]: unloading prefabs for mod MOD_workshop-572538624
[00:03:18]: Collecting garbage…
[00:03:18]: lua_gc took 0.03 seconds
[00:03:18]: ~ShardLuaProxy()
[00:03:18]: ~InventoryLuaProxy()
[00:03:18]: ~NetworkLuaProxy()
[00:03:18]: ~SimLuaProxy()
[00:03:18]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:03:18]: lua_close took 0.04 seconds
[00:03:18]: ReleaseAll
[00:03:18]: ReleaseAll Finished
[00:03:18]: cGame::StartPlaying
[00:03:18]: LOADING LUA
[00:03:18]: DoLuaFile scripts/main.lua
[00:03:18]: DoLuaFile loading buffer scripts/main.lua
[00:03:18]: scripts/main.lua(166,1) running main.lua
[00:03:18]: loaded modindex
[00:03:18]: ModIndex: Beginning normal load sequence.
[00:03:18]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228
[00:03:18]: ModIndex:GetModsToLoad inserting moddir, workshop-351325790
[00:03:18]: ModIndex:GetModsToLoad inserting moddir, workshop-356398534
[00:03:18]: ModIndex:GetModsToLoad inserting moddir, workshop-367546858
[00:03:18]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686
[00:03:18]: ModIndex:GetModsToLoad inserting moddir, workshop-572538624
[00:03:18]: Could not load mod_config_data/modconfiguration_workshop-345692228
[00:03:18]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b
[00:03:18]: Could not load mod_config_data/modconfiguration_workshop-351325790
[00:03:18]: Loading mod: workshop-351325790 (Geometric Placement) Version:1.4.7
[00:03:18]: Could not load mod_config_data/modconfiguration_workshop-356398534
[00:03:18]: Loading mod: workshop-356398534 (PickyPickyPicky) Version:1.1
[00:03:18]: Could not load mod_config_data/modconfiguration_workshop-367546858
[00:03:18]: Loading mod: workshop-367546858 (Chinese Language Pack) Version:1.3.3
[00:03:18]: Could not load mod_config_data/modconfiguration_workshop-376333686
[00:03:18]: Loading mod: workshop-376333686 (Always On Status) Version:1.2b1
[00:03:18]: Could not load mod_config_data/modconfiguration_workshop-572538624
[00:03:18]: Loading mod: workshop-572538624 (Chinese Plus) Version:0.3.1
[00:03:18]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua
[00:03:18]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping.
[00:03:18]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua
[00:03:18]: Mod: workshop-356398534 (PickyPickyPicky) Loading modworldgenmain.lua
[00:03:18]: Mod: workshop-356398534 (PickyPickyPicky) Mod had no modworldgenmain.lua. Skipping.
[00:03:18]: Mod: workshop-356398534 (PickyPickyPicky) Loading modmain.lua
[00:03:18]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua
[00:03:18]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping.
[00:03:18]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua
[00:03:18]: Mod: workshop-367546858 (Chinese Language Pack) Loading modworldgenmain.lua
[00:03:18]: Mod: workshop-367546858 (Chinese Language Pack) Mod had no modworldgenmain.lua. Skipping.
[00:03:18]: Mod: workshop-367546858 (Chinese Language Pack) Loading modmain.lua
[00:03:18]: Translator:LoadPOFile – loading file: ../mods/workshop-367546858/DST_chs.po
[00:03:19]: Mod: workshop-351325790 (Geometric Placement) Loading modworldgenmain.lua
[00:03:19]: Mod: workshop-351325790 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping.
[00:03:19]: Mod: workshop-351325790 (Geometric Placement) Loading modmain.lua
[00:03:19]: Mod: workshop-572538624 (Chinese Plus) Loading modworldgenmain.lua
[00:03:19]: Mod: workshop-572538624 (Chinese Plus) Mod had no modworldgenmain.lua. Skipping.
[00:03:19]: Mod: workshop-572538624 (Chinese Plus) Loading modmain.lua
[00:03:19]: modimport: ../mods/workshop-572538624/modtochs.lua
[00:03:19]: [Chinese Plus] 汉化MOD完成
[00:03:19]: modimport: ../mods/workshop-572538624/chs_fix.lua
[00:03:19]: [Chinese Plus] 汉化修复完成
[00:03:19]: modimport: ../mods/workshop-572538624/chs_settings.lua
[00:03:19]: [Chinese Plus] 汉化MOD选项完成
[00:03:19]: LOADING LUA SUCCESS
[00:03:19]: PlayerDeaths could not load morgue
[00:03:19]: PlayerHistory could not load player_history
[00:03:19]: bloom_enabled false
[00:03:19]: Could not load saveindex
[00:03:19]: OnFilesLoaded()
[00:03:19]: OnUpdatePurchaseStateComplete
[00:03:19]: Unload BE
[00:03:19]: Unload BE done
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:03:19]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop)
[00:03:19]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop)
[00:03:19]: Could not unload undefined prefab 0x2d1c40c (deciduous_root)
[00:03:19]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
[00:03:19]: Could not unload undefined prefab 0x29ad5029 (spoiled_food)
[00:03:19]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake)
[00:03:19]: Could not unload undefined prefab 0x184178b (meat)
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:03:19]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:03:19]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:03:19]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:03:19]: Could not unload undefined prefab 0x1a35332f (spore_medium)
[00:03:19]: Could not unload undefined prefab 0x8119781a (cookedmandrake)
[00:03:19]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:03:19]: Could not unload undefined prefab 0x8c6be253 (mandrake)
[00:03:19]: Could not unload undefined prefab 0xa694a25e (mandrake_planted)
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x9be18af2 (twigs)
[00:03:19]: Could not unload undefined prefab 0x184178b (meat)
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:03:19]: Could not unload undefined prefab 0x184178b (meat)
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:03:19]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:03:19]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:03:19]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:03:19]: Could not unload undefined prefab 0xed18eed (spore_small)
[00:03:19]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx)
[00:03:19]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx)
[00:03:19]: Could not unload undefined prefab 0x359da624 (log)
[00:03:19]: Could not unload undefined prefab 0x2a9524cd (blue_cap)
[00:03:19]: Could not unload undefined prefab 0x706870b6 (green_cap)
[00:03:19]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap)
[00:03:19]: Could not unload undefined prefab 0x3036fc96 (ash)
[00:03:19]: Could not unload undefined prefab 0x5286daa7 (spore_tall)
[00:03:19]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx)
[00:03:19]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx)
[00:03:21]: Mod: workshop-376333686 (Always On Status) Registering prefabs
[00:03:21]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab
[00:03:21]: Mod: workshop-356398534 (PickyPickyPicky) Registering prefabs
[00:03:21]: Mod: workshop-356398534 (PickyPickyPicky) Registering default mod prefab
[00:03:21]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs
[00:03:21]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab
[00:03:21]: Mod: workshop-367546858 (Chinese Language Pack) Registering prefabs
[00:03:21]: Mod: workshop-367546858 (Chinese Language Pack) Registering default mod prefab
[00:03:21]: Mod: workshop-351325790 (Geometric Placement) Registering prefabs
[00:03:21]: Mod: workshop-351325790 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer
[00:03:21]: Mod: workshop-351325790 (Geometric Placement) buildgridplacer
[00:03:21]: Mod: workshop-351325790 (Geometric Placement) Registering default mod prefab
[00:03:21]: Mod: workshop-572538624 (Chinese Plus) Registering prefabs
[00:03:21]: Mod: workshop-572538624 (Chinese Plus) Registering default mod prefab
[00:03:21]: Load FE
[00:03:22]: Load FE: done
[00:03:22]: SimLuaProxy::QueryServer()
[00:03:22]: ModIndex: Load sequence finished successfully.
[00:03:22]: Reset() returning
[00:03:27]: CURL ERROR: Operation timed out after 0 milliseconds with 0 out of 0 bytes received
[00:11:59]: unloading prefabs for mod MOD_workshop-376333686
[00:11:59]: unloading prefabs for mod MOD_workshop-356398534
[00:11:59]: unloading prefabs for mod MOD_workshop-345692228
[00:11:59]: unloading prefabs for mod MOD_workshop-367546858
[00:11:59]: unloading prefabs for mod MOD_workshop-351325790
[00:11:59]: unloading prefabs for mod MOD_workshop-572538624
[00:11:59]: Collecting garbage…
[00:11:59]: lua_gc took 0.01 seconds
[00:11:59]: ~ShardLuaProxy()
[00:11:59]: ~InventoryLuaProxy()
[00:11:59]: ~NetworkLuaProxy()
[00:11:59]: ~SimLuaProxy()
[00:11:59]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:11:59]: lua_close took 0.03 seconds
[00:12:00]: [Steam] Auth ticket cancelled
[00:12:00]: Manager – ORPHANED UNKNOWN RESOURCES:
[00:12:00]: anim/batwing.zip – 1
[00:12:00]: anim/meat.zip – 1
[00:12:00]: anim/meat_human.zip – 1
[00:12:00]: anim/spoiled_food.zip – 1
[00:12:00]: anim/log.zip – 1
[00:12:00]: anim/fire_large_character.zip – 1
[00:12:00]: anim/meat_small.zip – 1
[00:12:00]: anim/meat_rack_food.zip – 1
[00:12:00]: anim/plant_meat.zip – 1
[00:12:00]: anim/drumstick.zip – 1
[00:12:00]: anim/mushrooms.zip – 3
[00:12:00]: anim/mandrake.zip – 1
[00:12:00]: anim/ash.zip – 1
[00:12:00]: anim/meat_monster.zip – 1
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:12:00]: Manager – ORPHANED UNKNOWN RESOURCES:
[00:12:00]: anim/fire_large_character.zip:fire_large_character–atlas-0.tex – 1
[00:12:00]: anim/meat_rack_food.zip:meat_rack_food–atlas-0.tex – 1
[00:12:00]: anim/ash.zip:ash–atlas-0.tex – 1
[00:12:00]: anim/fire_large_character.zip:fire_large_character–atlas-1.tex – 1
[00:12:00]: anim/meat_human.zip:meat_human–atlas-0.tex – 1
[00:12:00]: anim/meat_small.zip:meat_small–atlas-0.tex – 1
[00:12:00]: anim/drumstick.zip:drumstick–atlas-0.tex – 1
[00:12:00]: anim/meat.zip:meat–atlas-0.tex – 1
[00:12:00]: anim/batwing.zip:batwing–atlas-0.tex – 1
[00:12:00]: anim/mushrooms.zip:mushrooms–atlas-0.tex – 1
[00:12:00]: anim/log.zip:log–atlas-0.tex – 1
[00:12:00]: anim/plant_meat.zip:plant_meat–atlas-0.tex – 1
[00:12:00]: anim/spoiled_food.zip:spoiled_food–atlas-0.tex – 1
[00:12:00]: anim/mandrake.zip:mandrake–atlas-0.tex – 1
[00:12:00]: anim/batwing.zip:batwing–atlas-1.tex – 1
[00:12:00]: anim/meat_monster.zip:meat_monster–atlas-0.tex – 1
[00:12:00]: CurlRequestManager::ClientThread::Main() complete
[00:12:00]: HttpClient2 discarded 0 callbacks.
[00:12:00]: Shutting down
按照你的方法mod加载不上
这个设置mod不用那么多东西,直接在正版文件夹里面的mods文件夹里面的dedicated_server_mods_setup.lua文件中加上ServerModSetup(“mod id”)。然后到modsetting.ini里面加上ForceEnableMod(“workshop-mod id”)就可以了
是“modsetting.lua”,这个我在文章里写了,不过不推荐写到这里,因为不能设置mod选项等。
已经在日志里面看到加载mod了,所以应该是你加载的不是服务端mod。
設定白晝比較長那邊的DAY = longday
好像沒有效果
试了下是有效的,不知道是不是你书写错误。
游侠联机里的mod设置服务器mod里的东西是有还是得下载阿 搞不清
呃,抱歉,不知道你想问什么。。。
1.出生时默认是第七天晚上?这个能改吗?
2.一般游戏联机时,房主可以选择回档,这个要怎么回档?在setting.ini里加入那个enable_snapshots = [true]之后,默认回到最近一档还是可以选择?
默认第七天晚上什么鬼,回档应该上一个,没试过。
回档的话在控制台输入c_rollback(count)
count为前n个存档
比如c_rollback(1)
谢谢补充。
大神 我服务器创好,游戏里运行了十几天,一直很好.现在cmd窗口开始逐渐频繁闪退,有办法吗。
请问大神,按照你的方法设置mod后,服务端mod是否会自动更新?还有个问题,我们几个人是局域网,开服是线上服,但是我们连这个服客户端依然需要online状态才能在本地搜到(线上搜不到是没挂vpn问题),如果开的是离线服务器,客户端是否还需要online状态才能本地连?设置本地的方法还是[account]下面加之前的那个么?多谢!
离线版我一设置[account]服务器就不启动了
离线模式不需要在线也可以搜到。你可以直接在启动程序时加上-offline(或-lan)参数,或者试试lan_only_server = true,把它填在network下面
大大,请问一下。因为我只跟朋友玩,我们一般就晚上玩几个小时,所以开服务端的话白天就会处于没人的状态。如果用命令“没有玩家时暂停”,是需要把地上和地下的SETTING文件都改吗?当所有人要是都在地上,那地下的服务器会暂停吗,如果暂停的话两个世界时间会不同步吗。。。哎,感觉脑袋已经跟不上了。好吧,其实我的问题大概就是。。怎么才能像客户端一样回档呢。。
不知道,你可以去维基看看。
这个好烦,如果不能同步那就无解了。。
c_reset(true|false)是重新加载世界,true是重新加载前保存,false是不保存。
试了好几遍世界没有重置,看了wiki才知道呢。
c_regenerateworld()才是重置世界。
楼主好牛逼。
感谢指正
關於模組我想請教一下
我裝”Geometric Placement”和”DST PickyPickyPicky” 可以正常使用
但為何我裝”all player in map”和”Map Revealer for DST”的模組 (我是用工具開伺服器)
進去遊戲都沒有效果呢? 但是用內建開伺服器 卻有效果 是模組本身問題嗎?
你看看“all player in map”和“Map Revealer for DST”在游戏mods选项里是属于客户端mod还是服务器mod(建房时才能启用)。,前者不要求所有人启用,谁启用谁享受(EzInput等),后者必须所有人同时开启(所有人物mod和其他部分mod)。
我改了MODdedicated_server_mods_setup.lua文件后,启动服务端吗?MODSETTINGS.LUA法启动MOD后为何服务端的两个窗口闪退
应该是mod兼容性问题,你换个客户端确实能使用的mod试试。
按照文中说法我试着DEDICATED……SETUP.LUA法下载MOD,怎么才能看是否改成功了呢?
日志里会有记录,如果看得懂英语。或者你就看你要下载的mod有没有下载到(服务端的)mods文件夹
楼主大神啊!我试着把modid输进去了 我看也下载成功了
但是游戏里依旧没有mod
还有服务器的保存方式是怎么样的 我试了几次 有时候能保存有时候不能
啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊 我学会了 跪谢楼主
WORLDGENOVERRIDE.LUA法 更改世界但是创了世界发现世界并没有被更改
你的lua写的不对或者你的放置路径不对
你好,如果我在服务器上用服务端开了一个档,保存之后想开另外一个档。存档是save文件夹里的所有东西吗?我需要把save文件夹复制出来,然后下次想玩的时候再替换进去吗?应该是dst和dstcave里的save都要吧?
一个存档文件夹总共可以储存5个存档(具体看客户端),如何切换存档,这个问题的话,我写的教程里面都有。当然,你说的方法也是可行的,如果你懒得看教程,你可以把save的内容复制出来保存。洞穴和地面的存档是分开的,所以你要分开设置(保存)。
大神,在哪里下载你写好的lua
超链接是蓝色的。。。
怎么回档啊
服务端存档在哪里啊
默认和联机同一个地方(文档/klei/)。如果设置了自定义存档位置,那就在自定义位置。
我服务器下载了mod,启动mod,然后开主从bat,但是报错[SHARD] A slave has disconnected:’caves(4270503349)’,这是因为有些mod在洞穴中不可用吗?为什么会这样呢?
不开mod主从服务器正常
那基本可以断定mod问题,你可以关掉一部分mod试试,来排查究竟是哪些mod不兼容。
我想要一些其他的lua命令,比如给所有玩家刷东西的代码
你可以去英文维基上面自己找。
我开的服务器,然后直连上去 提示服务器只允许本地连接。。
常见bug,有时候局域网还是这么提示。。。解决方法只能给klei反馈,不过英语渣。。
大神求指教
1. 我的游戏是从游侠下载的(盗版),也就是说我没有提供令牌,没有令牌。
2.我在save里面创建了adminlist文本,输入了我的ID保存,然而我在游戏里并没有管理权限。
请问我哪里出了问题啊?
和令牌不令牌无关。看看你的ID有没有写错,adminlist放save外面试试。
用博主的的世界设置并没有效果,依然是默认。在另一位朋友帮助下把官方的设置复制下来就可以用了。并不知道是什么原因,只是指出这个问题,用得145705.
不是哪个无效,或者全部无效。还有你所谓的官网是维基百科还是?
你好,能不能详细说一下modoverrides.lua文件中 configuration_options的配置语法?最好有个例子。
抱歉,我也不是很清楚。。。
mod配置失败,服务器没mod
你是根据哪种方法开mod的?你的mods文件夹有mod?还有,客户端mod是开不了的,因为开了也没有意义。
我有令牌,但在游戏内控制台命令没效果
忘了按ctrl切换到remote 模式,谢谢你的文章
大神好~我又来了= = 这次是来更正一处错误,,
在worldgenoverride.lua中,世界大小的选项并非是”default”, “medium”, “large”, “huge”,
而是”small”, “medium”, “default”, “huge”
好的,知道了,谢谢指出。
^_^
最终还是没弄明白MOD设置文件要怎么搞,我就干脆直接修改modmain文件了。
想租个服务器玩饥荒,大神有什么好的推荐么?
就从我用过的来讲:微软的可以试用,感觉用起来不错;阿里云也还行;新浪的限制服务器上的软件读写文件(至少装wordpress很蛋疼)所以不推荐。其他的服务器没用过。
哦哦,明白了谢谢
mod参数设置:打开\mods\workshop-xxxxxx\modinfo.lua
找到configuration_options ={}这个地方,每个参数的name值即为参数名,options即为参数值。然后在modoverrides.lua中写入即可
感谢 主要就是不会格式,现在已经没啥问题了
今天终于把端口映射弄好,开服成功了,而且好友也说顺爆了,开心!强迫症,正在研究mod的设置怎么写,能教教么。
对了,那个MOD的机制也不太明白,服务端MOD就是只用服务端开了就行,客户端MOD就是那台机器开哪台机器有效,是这样么?
mod的设置这篇文章写了,按着步骤来就行。
服务器mod:服务器mod比较复杂,我也没完全搞懂,重点是第一类。仅主机创建(编辑)世界时可以启用和关闭,每个世界使用的mod均为独立。第一类,从机必须拥有和主机启用的mod一样的mod才能加入世界,且加入时会自动启用(如人物mod等)。第二类仅需主机启用,从机没有也可以加入世界(对于如何分辨这两类,人物mod都是前者,其他只能看mod作者写的介绍了)。也许还有一类,只有主机开了,从机才能使用此mod,否则即使从机拥有此mod也无法使用。
客户端mod:任何人都可以在mod页面和创建(编辑)世界选项卡下启用和关闭。仅开启的人有效且开启或关闭不会影响是否可以联机。
好的,第二个问题已经明白了。
然后我想知道的是 开启MOD时,用方法二要以怎样的格式配置MOD?我昨晚试着按照图片中的“hunt_time”那几行来打其他几个MOD的配置,但是并没有起到作用,我想大概是格式不对。
补充:这里有一个齿轮MOD,作者给出了配制方法,请问别的MOD也用这样的方法行么?
http://data.ewul.net/dlc/game/dst/lua/modoverrides_craftable_gears.lua.txt
mod设置的格式都是一样的,你可以参考它的格式,但不能复制粘贴了事。
好的,我去尝试一下
为什么我是创建着不是管理员啊我是盗版
服务端的话,提供令牌的默认管理员,其他的需要自己填写ID才能设置管理员。详见服务端更多设置那篇文章(直接本站搜索服务端即可)。如果你是客户端,且你是主机,但你不是管理员,那应该是bug吧,至少我没遇到过。
“c_save()–立即保存当前世界(一般会在每天早上自动保存)”问一下这个是在哪打?游戏内的控制台么?
是的,必须是管理员才能使用。